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- QQRKSRC1
- // This file has been written by QuArK QuArK 6.4 alpha
- // It's the text version of file: hl2mp.qrk
-
- // hl2mp (multiplayer) entities. last changes july/09/2005 by cbxpm.
-
- {
- Toolbox Folders.qtx =
- {
- Toolbox = "New map items..."
- Root = "HL2 MP Entities.qtxfolder"
- HL2 MP Entities.qtxfolder =
- {
-
- // filter entities
-
- filter_* entities.qtxfolder =
- {
- filter_activator_team:e =
- {
- origin = "0 0 0"
- ;desc = "A filter that filters by the team of the activator."
- filterteam = "2"
- }
- }
-
- // info entities
-
- info_* entities.qtxfolder =
- {
- info_player_combine:e =
- {
- origin = "0 0 0"
- ;desc = "This entity indicates the position and facing direction at "
- "which the player will spawn during a deathmatch map. Any number of"
- " info_player_deathmatch entities may be placed in a map."
- }
- info_player_deathmatch:e =
- {
- origin = "0 0 0"
- ;desc = "This entity indicates the position and facing direction at "
- "which the player will spawn during a deathmatch map. Any number of"
- " info_player_deathmatch entities may be placed in a map."
- }
- info_player_rebel:e =
- {
- origin = "0 0 0"
- ;desc = "This entity indicates the position and facing direction at "
- "which the player will spawn during a deathmatch map. Any number of"
- " info_player_deathmatch entities may be placed in a map."
- }
- info_teleporter_countdown:e =
- {
- origin = "0 0 0"
- ;desc = "Countdown timer for the teleporter. The status of the telep"
- "orter will appear on vgui_screen entities whose panel is 'teleport"
- "_countdown_screen'."
- }
- }
-
- // prop entities
-
- prop_* entities.qtxfolder =
- {
- prop_physics_respawnable:e =
- {
- origin = "0 0 0"
- ;desc = "This class is the same as prop_physics, except it respawns "
- "after it breaks"
- RespawnTime = "60"
- }
- }
-
- // weapon entities
-
- weapon_* entities.qtxfolder =
- {
- weapon_slam:e =
- {
- origin = "0 0 0"
- ;desc = "S.L.A.M. - Selectable Lightweight Attack Munition"
- }
- }
- }
- }
-
- Entity Forms.fctx =
- {
- info_teleporter_countdown:form =
- {
- t_Targetname = !
- input#StartCountdown: =
- {
- txt = "&"
- hint = "Starts the teleporter countdown. Requires an argument which is"
- " the number of seconds for the countdown."
- }
- input#StopCountdown: =
- {
- txt = "&"
- hint = "Stops the countdown permanently"
- }
- input#Disable: =
- {
- txt = "&"
- hint = "Pauses the countdown due to a temporary malfunction. A warning"
- " sign will appear on the linked vgui screens."
- }
- input#Enable: =
- {
- txt = "&"
- hint = "Restarts the countdown since the malfunction is finished."
- }
- }
- info_player_deathmatch:form =
- {
- t_PlayerClass = !
- t_Angles = !
- }
- info_player_combine:form =
- {
- t_PlayerClass = !
- t_Angles = !
- }
- info_player_rebel:form =
- {
- t_PlayerClass = !
- t_Angles = !
- }
- filter_activator_team:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- t_BaseFilter = !
- filterteam: =
- {
- txt = "&"
- hint = "Filter Team Number"
- typ = "C"
- items = "Combine"$0D"Rebels"
- values = "2"$0D"3"
- }
- }
- prop_physics_respawnable:form =
- {
- t_prop_physics = !
- RespawnTime: =
- {
- txt = "&"
- hint = "Respawn Time"
- }
- }
- weapon_slam:form =
- {
- t_Weapon = !
- }
- }
- }
-
-